![]() IMGUI: Fixed error message displayed in situation where an ExitGUI is called in nested window. IL2CPP: When P/Invoking with a blittable class parameter, pass a pinned pointer to the managed class to native. IL2CPP: Fixed possible corruption when writing primitive static fields on generic types when Faster (smaller) builds is enabled. IL2CPP: Fixed a UnityLinker crash that could happen processing when High Managed Code Stripping is used. HDRP: Fixed the shadow culling planes for box-shaped spot lights. HDRP: Fixed square artifacts on 1/4 res pbr dof and warning during player builds. Graphics: Support static shadow casters when using BatchRendererGroup API. Graphics: Strip shader variants with both procedural instancing and DOTS instancing. Only available in gnome DE.Įditor: Fixed GPU hang with shadow casting VFX.Įditor: Fixed MacOS editors memory leak in batchmode/nographics mode.Įditor: Fixed material icons generation when switch from Built-In.Įditor: Fixed Painter2D Arc() error when end angle is larger than 360 degrees.Įditor: Fixed several issues with importing/building projects in terms of memory on DX12 backend.Įditor: Fixed UnityEditor PDB symbols being invalid.Įditor: Improved documentation for GetActiveScene behavior during scene load.Įditor: Improved loading time of all text serialized files.Įditor: Make the initial block size of BlockDoublingLinearAllocator configurable.Įditor: Running into networking issues while fetching ugs organizations no longer softlocks.Įditor: Switching standalone build targets cause the scripts to use always the UNITY_SERVER define when in fact you have chosen a player build.Įditor: Updated wrong tooltip when hovering over the "Load In Background" property of an audio clip. We now always return false in this case.Īudio: Updated the play-on-awake tooltip on the AudioSource.īuild System: Bee CSharpProgram2 dotnet publish actions should depend on resource files too.Ĭore: Fixed issue where JobsUtility.ThreadIndex may return invalid results on some platforms which could result in crashes or undefined behaviour in parallel jobs.Ĭore: Probe volume is not enabled when probe volume settings are enabled.Įditor: BuildWindow's 'Add Open Scenes' to not add sub scenes as this is unneccessary as sub scenes will always be added to the build anyways.Įditor: Fixed "IndexOutOfRangeException" error in the UI field when the high mask bit is used.Įditor: Fixed a compilation warning in BlockDoublingLinearAllocatorTests.Įditor: Fixed an issue where enabling exceptions for WebGL would fail the build with an ArgumentException.Įditor: Fixed an issue where IL2Cpp generated files may experience hash conflicts.Įditor: Fixed file revealing in folder won't highlight. Graphics: Added: Added AsyncGPUReadbackRequest.forcePlayerLoopUpdate.ĢD: Fixed graphical artefact where 2D sprite only rendered a portion of a texture when the global mipmap limit was set to anything other than full-res in the Player quality settings and when the corresponding quality settings was selected at runtime.Īndroid: Fixed 'back button' press on VideoPlayer.Īndroid: The 'Filter Touches When Obscured' Player Setting is now respected by the new input system.Īudio: Fixed a bug where SystemInfo.supportsAudio would return true on some platforms and false on others, when Unity Audio is disabled. ![]() Editor: Fixed unintended menu layout changes.XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.x Vulkan: Oculus Quest 2 build does not work when built with Vulkan Universal RP: Flickering orbs appear when using RenderTargetHandle Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed MacOS: Editor silently crashes when entering Play Mode on macOS MacOS: Crash on objc_msgSend when the Editor UI gets redrawn Culling: Editor Crash when occlusion enabled and enter / exit playmode
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